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Post by }|{COR}|{PyroRaptoR{K-VI} on Dec 14, 2005 16:25:55 GMT 8
Hi! This is what I´ve seen on the [CROTON]-Forum: Attention: [CROTON] Kotti was informed that there will be new patches for RTW and RTW:BI in the next weeks. Their names will be 1.5 for RTW and 1.6 for RTW:BI. There have been made some big changes in parts of the pila-attack. Men on fire-at-will-modus will really throw their pila and the troops dicide on their own wheather the range for an attack is worth a try or not. Original message: Achtung: Soeben hat Kotti mir verraten, das es in den nächsten wochen einen neuen PATCH zu ROME und BI geben wird!!! das ganze läuft dann unter dem namen !.5 bei ROME und 1.6 bei BI !! es wurden einige veränderunen bei beiten teilen bezüglich der Pila wurf Angriffe vorgenommen!(diese werden jetzt in freur nach belieben modus auch wirklich geworfen! ausserdem entscheiden die einheiten selber, ob die entfrehrnung zum gegener noch einen wurf zulässt oder nicht!!) -------- I did my best to translate. Made some changes for better understanding. Thanx to the [CROTON]-Clan for information!!!!
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Post by }|{COR}|{PyroRaptoR{K-VI} on Dec 14, 2005 17:04:41 GMT 8
Installation
You need to upgrade your version of RTW to version 1.3 before you install the 1.5 patch. If you do not, the patching process will not work and your game is unlikely to function.
This read-me details the main fixes made to the game. Other minor fixes and balances have been carried out.
Campaign Map
We have fixed the “memory leak” slowdown issue that was seen when playing the campaign map for prolonged periods. · We have fixed the Naval battles that were not working correctly in version 1.3. AI-controlled factions will now make proper use of ships.
· Saved games from version 1.2 will work in version 1.5. A couple of other problems with saved games have also been fixed to prevent crashes.
The Gauls can no longer recruit Naked Fanatics as they no longer have farming-related shrines and temples. Academy-class buildings now give a law bonus, as they do in the BI expansion pack. These buildings now have uses in cities without governors or generals in residence. Only Roman factions can hold Games at an Arena-class building. Diplomacy has been “tweaked” so that Roman diplomatic activity is more coherent. Fleeing armies can now only flee once after a large battle defeat.
Units
We have added secondary low-quality sword to the phalanx-capable German Spearman Warband. Removed inappropriate officer from Rebel Archer Warband units. Reduced hit points for German Berserkers from 3 to 2 (matching those in BI).
Battle Map
Improvements have been made to prevent men spilling around the base of siege towers. There was a pathfinding issue that made river battles very slow. This has been fixed. Improvements have been made to the AI when orchestrating Skirmish Maneouvres. The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies. The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units.
Rome: Total War – Barbarian Invasion Patch 1.6
There are a numerous areas of code that were looked at for the patch fix. The list below is the main fixes that have been made; other minor fixes and balancing changes were also carried out.
Campaign Map
Generals’ night fighting ability is granted at 4 stars rather than 5 We have fixed the “memory leak” slowdown that was seen on the Campaign map during extended play Loyalty is now available with all shadow factions. The faction leader will now not revolt. · When a horde is created, horde units are no longer added to existing armies that occupy forts.
· We have fixed a bug that causes hordes to avoid fighting armies on bridges on the campaign map.
We have given Gratianus Flavius a unit of Imperial German Bodyguards to fix a missing general's unit bug in the starting positions. We have made fixes to settlement tax updating, so that it correctly updates tax policy when changing governors We fixed a bug that caused diplomats to gather at extreme southwest corner of map in some cases. Fixed crash where settlement recruitment queue for rebellions was exceeding max size. The Marriage Event trigger now works. There are a large number of changes to the balance of the game in response to the extended play that has been done by forum users. Fixed an issue where disembarkation paths were being left on the terrain. The Nomad voices have been changed from Greek to Barbarian. We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.
Battle Map
Improvements have been made to prevent men spilling around the base of siege towers. There was a pathfinding issue that made river battles very slow. This has been fixed. Improvements have been made to the AI when orchestrating Skirmish Maneouvres. The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies. The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units. · The unit experience upgrade “sparkling” effect can now be turned off using the UNIT_EXPERIENCE_UPGRADE_EFFECT tag in preferences.txt.
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Post by }|{COR}|{Vissah}|{MA-IX} on Dec 14, 2005 20:48:10 GMT 8
Nice if it is on can you port the link please.
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Post by empmustard on Dec 15, 2005 1:01:24 GMT 8
Cool, thnx for the info
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Post by }|{COR}|{PyroRaptoR{K-VI} on Dec 15, 2005 3:34:47 GMT 8
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Post by }|{COR}|{APOLLO{K-V} on Dec 15, 2005 9:08:35 GMT 8
so apperently its only for RTW
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Post by }|{COR}|{lycans}|{E-Lord} on Dec 16, 2005 0:29:28 GMT 8
not for rtw only matey its for BI too and its sooo smootthhhhhhhh........no lag....OMG!..im running with horse like a wind.....OMG! OMG!...its so awesome....
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